Alberto Riol

wakalaka

Your Pocket Paradise doubts, answered next Tuesday!

Wondering how Rare’s DS team was able to put a whole family of huge rhinos inside the tiny dual screen handheld? Maybe which was the most frustrating moment when porting an Xbox 360 game to the DS? Doubts about an specific game mode? Or perhaps you want to know why the online Wi-Fi or the connection with Trouble in Paradise were ruled out…

All of these questions, including yours, could get an answer next week straight from Viva Piñata: Pocket Paradise producer, Paul Machacek, in a new live-chat with some fansites’ representatives.

This is the second time the guys at Twycross have offered Rare fans the chance to address the core of the development team of one of their games just after being officially announced. As you may remember, only some weeks ago Creative Director Gregg Mayles did the same regarding BK: Nuts & Bolts.

Like the last time, we are once again offering you the possibility of posting your own questions about Piñata DS right here, by leaving a comment in this news article, and we’ll try to forward the best ones to Paul. But first, you may want to take a look to our new Pocket Paradise game page, or our recent press summary, in case your doubts already got an answer or just all that new info gives you some extra ideas.

The chat will take place at 7.00pm CET (6.00pm in the UK), so you have time until then to leave your thoughts below these lines. And, of course, after the event takes place, we’ll provide you with the whole interview featuring the most reader-friendly layout.

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6 Comments

How is the music in the DS game? I loved the orchestrated music in the 360 Pinata game, but how will it sound on the DS?

Comment by Mr.Patch — 15.Jun.08 @ 4:40 am

You should ask the DS team about their other projects: DK64 on DS and other Donkey Kong game possibilities on DS

Comment by Mr.Bunny — 15.Jun.08 @ 5:21 am

I second Mr.Bunny’s question.

Comment by RawkHawk2010 — 15.Jun.08 @ 6:14 am

Will be Wild-card Pinatas in Pocket Paradise?

Comment by manga02 — 15.Jun.08 @ 1:01 pm

I second RawkHawk2010 comment on him seconding Mr.Bunny’s question.

Comment by Mingy Jongo — 16.Jun.08 @ 5:55 am

Have you designed Pocket Paradise in mind for people who have or haven’t played the original? What are your expectations and hopes as to which of those groups will buy the game?

Comment by watkinzez — 16.Jun.08 @ 8:54 am

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