Paul Watkins

What’s beyond Nuts & Bolts and Trouble in Paradise?

Rare is asked what’s next in line

Is knowing all about Rare’s lineup this year enough to satiate the fans for a decent period of time? Of course not, judging by the inevitable sequel discussion already underway by the press. During Eurogamer TV’s Rare special, the question was presented to both the Piñata and Banjo team, each with differing results.

“It’s been 6 years now that we’ve been working on it,” says Piñata lead Justin Cook, an air of fatigue in his voice. “I don’t think we’ll be doing VP3 next. I think there’ll be a bit of a gap; at least for us, before we look at it again.” Whether that means someone like Krome Studios taking up the mantle for another off-season title isn’t clear, but what is definite is Rare’s wish to go for a different approach next time round. “If we did do another game, we would almost go back to the start and see what we would have to do to make a fresh version of it, rather than trying to build it on something existing.” Either way, don’t expect a similar turnaround time for their next project.

Justin Cook

On the opposite end of the scale are the Banjo folk, whose new take on the platform genre they definitely intend to be more than just a flash in the pan. “We’re still thinking of lots of other new features, and if we were told ‘Right, you’ve gotta go and do a sequel’ then there’d be a hell of a lot of fresh ideas, straight away,” muses multiplayer designer Gavin Price. Of course, the same was said of Ghoulies, so Banjo’s fate is in your hands. No pressure!

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2 Comments

Wicked.:)

A sequel to Nuts and Bolts would be fantastic, but I’m taking it for granted that Nuts and Bolts will be an excellent title.

They’d HAVE to take the customisation aspect furthur - make it more versatile, and more community driven. Make more things possible with the vehicle builder!

Although it looks like N&B offers a good deal of flexibility and customisation options already. No doubt Rare will listen to feedback, and to what people want for a sequel. At the moment we can’t really judge how much freedom the game allows, because we haven’t played it.:)

Comment by Rinx — 24.Aug.08 @ 6:58 pm

Honestly, call me old school or make fun of my unwillingness to change but I really wish they put more classical platforming in N&B. Rare themselves said only 20% of the game will be classic platforming, who knows how big the game is, that 20% could end up feeling like 40% if the game is huge. but still, it doesn’t feel like banjo anymore… they went from making a sequel with an ACCIDENTAL twist (game was originally a port of the first banjo, then a true sequel with no cars involved). regardless N&B looks great, it will be a great game, but it almost feels “Mario kart-ish” slash spin-off than a true sequel… kind of like the way Mario has car games or party games, this isn’t banjo and Kazooie saving tooty and killing a witch, it’s banjo with almost no Kazooie at a monster truck rally.
as for VP, I also think it would be cool if you had a bit more control, do the game the same way it is no for like “creation mode” then actually have a sandbox-ish style where you embody a physical form and you’re not a floating shovel.

Comment by billy — 25.Aug.08 @ 10:23 pm

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